Equipment Titles

Equipment can all possess two titles. The first is relative to the item type, and the second increases your character's stats. The first title is additional damage to races for weapons, additional elemental damage for rings, or resistance to elements for armor. The second title works the same regardless of what type of item it is. As each character's statistics are pre-determined, bonuses from titles are the main way to make your character more powerful. Effects of each stat are as detailed below.

STR = Physical maximum attack power
DEX = Physical minimum attack power and critical rate
VIT = Physical defense, weapon gauge recovery, recovery amount from healing
INT = Magical maximum attack power
CON = Magical minimum attack power and critical rate
MEN = Magical defense, ring gauge recovery, recovery amount from healing

Equipment Stats

Through upgrading your equipment, you can raise the stats of that item. These statistics do not directly influence your character. They are used to determine what titles the equipment will possess, and everything outside of those is irrelevant. For example, raising elemental statistics on a weapon will not result in element +% as weapons cannot have that. In another example having more of a particular stat than necessary to achieve the desired title is extraneous.
If more than one title is possible the one with the highest points necessary will be chosen. For example, Str+20 and Int+30 on an item will result in Int+45% instead of Str+30%. In a slightly more complicated example, Str+99 and Int+33 and Con+31 will result in INT/CON+35% instead of STR+60%. The necessary points are what is counted, not the actual points on the item. Even though STR has a higher total than INT and CON, the title that INT+CON is currently eligible for is a 60 point sum, compared to the highest single stat title of 60% at 50 points. 60>50, not 99>64.
There are rules of priority if multiple titles have the same eligibility.

1 stat: Str > Dex > Vit > Int > Con > Men
2 stats: Str,Dex / Str,Vit > Int,Con / Int,Men > Str,Int / Dex,Con > Vit,Men
Races: Beastman > Magic Beast > Material > Undead > Majin > Dragon
Elements: Fire > Water > Wind > Earth > Light > Dark
Special Elements: Explosion/Ice > Lightning/Sand

Single Statistic Titles

Points +10 +20 +30 +50
Title 15% 30% 45% 60%
STR 怪力 強力 大力 剛力
DEX 巧技 妙技 絶技 神技
VIT 堅強 精強 屈強 雄強
INT 才知 英知 全知 至知
CON 鋭意 専意 我意 如意
MEN 加護 庇護 冥護 応護

Double Statistic Titles

If two stats are compatible and meet the required amount of points, a two-stat title is possible. Both stats must have the minimum amount of points in each, and only combinations listed below are possible.

Points +10 +20 +30
Title 15% 25% 35%
STR,DEX 強猛 獰猛 驍猛
STR,VIT 蛮勇 猛勇 暴勇
INT,CON 俊才 偉才 鬼才
INT,MEN 純心 清心 至心
STR,INT 制裁 聖裁 神裁
DEX,CON 無心 無我 無想
VIT,MEN 不撓 不屈 不倒

Triple Statistic Titles

Points +10 +20 +30
Title 15% 20% 30%
STR,DEX,VIT 胆気 闘気 覇気
INT,CON,MEN 恩恵 慈恵 天恵

Four Statistic Title

Points +10 +15 +25
Title 15% 20% 30%
STR,DEX,INT,CON 制抑 制圧 制覇

All Stats Title

Points +10 +15 +20
Title 10% 15% 20%
All 6 Stats 多能 万能 全能

Monster Race Titles

Exclusive to weapons, these enhance the physical damage you do to various monster types. Single race titles will decrease damage given to the opposite race. They are as follows:

Beastman ⇔ Magic Beast
Material ⇔ Undead
Majin ⇔ Dragon

Additionally, 65%/-40% is possible in conjunction with the use of a special title.

Single Race Titles

Points +10 +20 +30
Title +15%,-10% +30%,-15% +50%,-25%
Beastman
獣人
定律 規律 戒律
Magic Beast
魔獣
狩猟 乱獲 密猟
Material
物質
破壊 破砕 粉砕
Undead
死霊
除霊 浄霊 救霊
Majin
魔人
退魔 破魔 滅魔
Dragon
竜撃 竜墜 竜殺

All Race Titles

Points +5 +15 +25
Title 5% 15% 25%
All Races 撃滅 殲滅 絶滅

Elemental Damage Titles

Exclusive to rings, these will enhance your elemental damage. They are useful in increasing damage done with both magic and elemental weapons, but in the case the weapon was enchanted by somebody, it is not your elemental boosts that affect the enchanted weapon. The enchanter's elemental boosts are used when enchant is applied.
Boosting elemental damage will decrease resistance to the opposite element. Most rings can only gain titles that include its own element (For fire: single fire, explosion or sand, or all element titles can be applied). There is a 65%/-40% elemental boost through the use of +30 points and a special title.

Single Element Titles

Points +10 +20 +30
Title +15%,-10% +30%,-15% +50%,-25%
Fire
烈火 業火 劫火
Water
清流 激流 濁流
Wind
疾風 狂風 暴風
Earth
強震 烈震 激震
Light
閃光 極光 暁光
Dark
陰暗 黒暗 幽暗

Combined Element Titles

Just like there exist combinations of elements, dual-element titles to go with them are available. Like single-element titles, resistance to the opposite element will decrease.

Explosion ⇔ Ice
Lightning ⇔ Sand

Points +10 +20 +30
Title +10%,-5% +20%,-10% +40%,-20%
Explosion
爆(火+風)
爆風 爆炎 爆砕
Ice
氷(水+土)
冷結 氷結 凍結
Sand
砂(土+火)
熱砂 流砂 噴砂
Lightning
雷(風+水)
雷鳴 雷光 雷霆

All Element Titles

Points +5 +15 +25
Title 5%(no minus
to resists)
+20%,-5% +30%,-10%
All Elements 虚無 皆無 絶無

Elemental Resist Titles

Exclusive to armor pieces, these titles increase resistance to the elements. High class monsters tend to use quite a bit of magic in their arsenal, so having this can mean the difference between dying in one combo, and being able to shake it off. Increasing resistance to one element will decrease resistance to the opposite element.

Single Resist Titles

Points +10 +20 +30
Title +15%,-10% +30%,-15% +45%,-20%
Resist Fire
耐火
防火 断火 封火
Resist Water
耐水
防水 断水 封水
Resist Wind
耐風
防風 断風 封風
Resist Earth
耐土
防土 断土 封土
Resist Light
耐光
防光 断光 封光
Resist Dark
耐闇
防闇 断闇 封闇

Combined Resist Titles

Points +10 +20 +30
Title +10%,-5% +25%,-10% +40%,-15%
Resist
Explosion
耐爆(耐火+耐風)
防爆 断爆 封爆
Resist
Ice
耐氷(耐水+耐土)
防氷 断氷 封氷
Resist
Sand
耐砂(耐土+耐火)
防砂 断砂 封砂
Resist
Lightning
耐雷(耐風+耐水)
防雷 断雷 封雷

All Resist Titles

Points +5 +15 +25
Title 5% 15% 25%
All Elements 皆空 虚空 一空

Special Titles

Special titles require the use of rare 'fragments'. These unique bonuses overwrite the bonus relevant to the item type. For example 25% damage to all races cannot be combined with a special title. Additionally, any further upgrading of an item with a special title will cause the title to be lost. Due to the rarity of fragments and the semi-finality of the item once a special title is attached, careful consideration is recommended. Most special titles do not depend on the equipment's points, but a few such as 65% damage up require that the relevant stat be at +30 or higher.

Special Weapon Titles

Name Required Fragments Effect
開眼Ⅰ 太陽の欠片 大海の欠片 Weapon Gauge Recovery +15% / All Races +20% Damage
開眼Ⅱ 太陽の欠片 大海の欠片 森林の欠片 Weapon Gauge Recovery +25% / All Races +20% Damage
全身Ⅰ 太陽の欠片 大河の欠片 Weapon Charge +5 Frames / Physical Attack Power +20% / All Races +20% Damage
全身Ⅱ 太陽の欠片 大河の欠片 瀑布の欠片 Weapon Charge +7 Frames / Physical Attack Power +30% / All Races +20% Damage
秘技Ⅰ 太陽の欠片 山嶺の欠片 Weapon Charge -5 Frames / All Races +20% Damage
秘技Ⅱ 太陽の欠片 山嶺の欠片 岩盤の欠片 Weapon Charge -7 Frames / All Races +20% Damage
Varies 太陽の欠片 風穴の欠片
30 points in a monster race
Damage to a specific race +65% / Damage to the opposite race -40%
(If more than one race has 30+ points, one is selected based on priority.)
転霊 満月の欠片 大河の欠片 海溝の欠片 10% physical attack is converted to magic attack / All Elements +20%

Special Ring Titles

Name Required Fragments Effect
開眼Ⅰ 満月の欠片 大海の欠片 Ring Gauge Recovery +15% / All Elements +25%
開眼Ⅱ 満月の欠片 大海の欠片 森林の欠片 Ring Gauge Recovery +25% / All Elements +25%
全身Ⅰ 満月の欠片 大河の欠片 Ring Charge +5 Frames / Magic Attack Power +20% / All Elements +25%
全身Ⅱ 満月の欠片 大河の欠片 瀑布の欠片 Ring Charge +7 Frames / Magic Attack Power +30% / All Elements +25%
秘技Ⅰ 満月の欠片 山嶺の欠片 Ring Charge -5 Frames / All Elements +25%
秘技Ⅱ 満月の欠片 山嶺の欠片 岩盤の欠片 Ring Charge -7 Frames / All Elements +25%
Varies 満月の欠片 虹霓の欠片
30 points in an element
Single element +65% / Resistance to the opposite element -40%
(If more than one element has 30+ points, one is selected based on priority.)
転身 太陽の欠片 大河の欠片 海溝の欠片 10% magic attack is converted to physical attack / All Elements +25%

Special Armor Titles

Name Required Fragments Effect
鉄壁Ⅰ 天空の欠片 太陽の欠片 Damage from guarding physical attacks reduced by 75%
鉄壁Ⅱ 天空の欠片 太陽の欠片 大地の欠片 Damage from guarding physical attacks reduced by 95%
拒絶Ⅰ 天空の欠片 満月の欠片 Damage from guarding magical attacks reduced by 75%
拒絶Ⅱ 天空の欠片 満月の欠片 大地の欠片 Damage from guarding magical attacks reduced by 95%
会得Ⅰ 閑雲の欠片 太陽の欠片 満月の欠片 Maximum MP +250
Does not stack
会得Ⅱ 閑雲の欠片 太陽の欠片 満月の欠片 草原の欠片 Maximum MP +350
Does not stack
会得Ⅲ 閑雲の欠片 太陽の欠片 満月の欠片 草原の欠片 孤島の欠片 Maximum MP +400
Does not stack
忍耐Ⅰ 湖心の欠片 太陽の欠片 満月の欠片 Dizzy resistance +20% / Maximum HP +20%
Does not stack
忍耐Ⅱ 湖心の欠片 太陽の欠片 満月の欠片 環礁の欠片 Dizzy resistance +40% / Maximum HP +30%
Does not stack
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